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Game Boy Advance Games In Native Resolution

By Kevin on Dec 19 2011 04:00 AM
If you're a 3DS Ambassador, you've more than likely downloaded the ten Game Boy Advance games that became available on Friday, December 16th, 2011. Many of you may have immediately noticed that the resolution for these games have been stretched to fit the size of the 3DS' 400x240 pixel upper screen. Well, this poses a problem. It's like shoving ten pounds of crap inside a five pound bag. It might work, but not very well. With a few simple searches, I was able to find out that there's a way to play the Game Boy Advance games in their native resolution, which happens to be 240x160 pixels.

While this resolution for the Game Boy Advance games is significantly smaller than the stretched display, it is native (original). While I'm not a huge fan of smaller resolutions on the 3DS screen, the native resolution is much, much more crisp in appearance. Below are a few images to put things into perspective...literally. These are not 100% to scale, but they're darn close.

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This is how the Game Boy Advance games look on the 3DS, without the native resolution. It's stretched to fit the screen, which decreases the quality of the graphics.



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This is how the Game Boy Advance games look when viewing them at their original 240x160 pixel resolution on the 3DS screen.

Enabling the Game Boy Advance games to play at their native resolution is very easy to do. Once the game is loading, simply press and hold the START and SELECT buttons on the 3DS at the same time until the game finishes loading. If you want to close your 3DS and come back to your game at a later point, the native resolution will still be present. If you go back to the Home screen at any time, the native resolution will be lost and you'll have to perform this trick each and every time your Game Boy Advance game loads.

While the native resolution is much smaller, I admit; the graphics are definitely of much better quality.


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Comments: 3

The difference isn't enough for me to overcome my annoyance with all that empty space.

View PostChris, on 19 December 2011 - 01:22 PM, said:

The difference isn't enough for me to overcome my annoyance with all that empty space.

I second that. Portable games are small enough as it is...
OK, I've experimented with this further.

Only one of the buttons (START or SELECT) are required to be held down while one of the GBA games are loading.