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Can Too Many Hints Ruin Your Game Experience?
By aquizero on Dec 03 2012 03:05 PM
One more time and I'm gonna...
I would like to focus my personal experience on one of the most beloved Nintendo franchises; The Legend of Zelda. I'll start by sharing my thoughts about the original Nintendo Entertainment System (NES) title, The Legend of Zelda.
I thought that Nintendo was onto something great with the addition of a companion character like Navi in The Legend of Zelda: Ocarina of Time, for the Nintendo 64. This character was always readily accessible and by your side, steering you in the right direction when needed. Unfortunately, Navi became more of a nuisance than anything else by constantly telling you where to go, even when you didn't request her assistance. Her unenlightened assistance, coupled with nagging neediness, further fueled her annoying presence.
In closing, my thoughts on this subject are that there should always be some sort of in-game hint system; especially for lengthy, open-world games with side-quest enriched gameplay. This allows for everyone, regardless of their skill level, to enjoy the game. I understand that too much â€œhand-holdingâ€ can really be a deterrent for certain gamers, and I agree. It's all about balance. I hope that we see more hint systems similar to the concept of the Sheikah Stone; unforced, simple and available if needed.
What are your thoughts on storyline hint systems?
About the Author
Benjamin is a true gaymer. For nearly a decade, his interest in Nintendo has grown exponentially! He's not extremely skilled at any particular genre of games, but mostly enjoys RPG, strategy, and fighting games. His true obsession within the Nintendo universe is Pokémon, followed closely by Zelda. Ever since he watched the first episode of Pokémon, he's been hooked. To this day, he plays the main-series Pokémon games and watches the anime religiously. He's as close as it comes to being a Pokémon Master. His true passion for Nintendo makes him excited to write new topics for you!
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