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Looking Back To Password Systems
By Classicgamer on Apr 04 2015 01:26 PM
If you're like me and into games from the mid to late eighties, then you remember having to write down a password to continue a game. This was especially tedious when several of the characters of the password look so much alike. Examples of this were "l" and "1", or "0" and "O". The longer the password, the bigger the pain it was to enter. Then, if you were like me and had illegible handwriting, you couldn't read the password two weeks later when you got around to playing the game again.
This wasn't so bad on games like Adventures of Lolo which only had 4 characters, all of which were big letters.
On the other hand, it could be an insane password like the type used in Rambo or River City Ransom.
G.I. Joe: The Atlantis Factor had the worst password system I've come across in my classic gaming. It consists of 14 3x3 grids in which you have to fill in one section of every grid with a character.
Today, in real life we have pin numbers that can easily be hacked into. Your entire credit is kept safe by just four numbers. Why were all the games back then so taboo to be hacked into? If everything now needed in life is as secure as an old video game, there would not be so much identity theft.
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