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Bayonetta 2 Exists Because Of Nintendo

By Kevin on Sep 22 2012 05:13 AM
Earlier in the week, we talked a little about the exclusivity of Bayonetta 2, and the critical feedback that it received following the North American Wii U Preview event. When Bayonetta 2 was announced as a title exclusive to the Wii U, its existing fan base broke out in a frenzy. The uproar was reminiscent of a school of piranha, ferociously feeding on its helpless victim. Unfortunately, the developers behind Bayonetta 2, Platinum Games, were the victims. Nintendo was also heavily criticized.

Did fans react too quickly though? Were they seeing the bigger picture for the Bayonetta series? Clearly, they weren't. In fact, Atsushi Inaba, executive director at Platinum Games, explains why.

Atsushi Inaba, Executive Director for PlatinumGames Inc said:

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We are not viewing this as a change of platform. We were looking for a partner to create Bayonetta 2 and Nintendo was a strong, cooperative partner that was willing to create and grow Bayonetta 2 together [with us]. As a result the platform became the Wii U.

We create the basic framework of our games on the PC, so even though the hardware changes it doesn't influence the creation of our games. We've already developed our own engine to work with multiple platforms.

Because of the Wii U GamePad, we are putting extra thought into how to use these differentiating features. There's a difference in the game design side, but we are enjoying the challenges of creating games for new hardware.

Source: Tweet from D3stiny_Sm4sher


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Comments: 3

I am glad that there is a buzz on the net because of this. It is about time people realize that the Wii U is bringing possibilities to Nintendo.
I agree.  You can tell the developer is excited about the new possibilities with the Wii U controller.

However, you have to wonder what direction they can take a game made specifically for the Wii U controller.  This game in my opinion doesn't seem like the natural fit for the Wii U controller.
Metroid, Zelda, Mario see possibilities instantly. Not so with Bayonetta. I am intrigued.

View PostXCman, on 24 September 2012 - 05:53 PM, said:

However, you have to wonder what direction they can take a game made specifically for the Wii U controller.  This game in my opinion doesn't seem like the natural fit for the Wii U controller.

It does seem a bit odd. I ordered Bayonetta shortly after writing this, and I should have it in the mail today. I can't wait to play it, then compare it to how the Wii U gameplay is using the Wii U GamePad. Good point!