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Reggie Reveals Wii U Information With Kotaku

By Kevin on Jun 11 2012 05:25 PM
During a recent interview between Nintendo of America president Reggie Fils-Aime and Kotaku's Stephen Totilo, new Wii U (say that three times) information have been revealed. Stephen confronted Reggie with some really good questions; all of which have been burning in our brains. Topics include, but are not limited to: battery life, Off-TV Play, the Xboxesque Wii U Pro Controller, MiiVerse moderation, Achievements, Friend Codes, data storage and much more. Let's have a look at what Reggie revealed when asked by Stephen during the interview!

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Battery Life
Reggie Fils-Aime: "I have to say that, as a company, we are amazingly conservative when it comes to giving guidance on things like battery life. If you go back to the 3DS discussion on battery life, the numbers we gave before launch vs. the reality of launch were very different. So what I would tell you is that Nintendo is absolutely committed to making sure that the battery life for the Wii U will not get in the way of the gaming experience."

Off-TV Play
Reggie Fils-Aime: "...capability [that] is there for every game but it's a developer's choice if they want that to be part of the experience."

Wii U Pro Controller
Reggie Fils-Aime: "Fundamentally, ergonomically, it's driven by what feels good in the hand. The controller has been in development for quite some time, and it's based on feedback that, for certain games and for certain experiences, that type of controller offers a richer experience."

MiiVerse Moderation
Reggie Fils-Aime: "The way to think about how we will ensure a positive consumer experience with MiiVerse… first, there are parental controls. As a parent you can choose for your child not to have any MiiVerse conversation. You can do it only with friends. You can do it with everyone."
"The second level is going to be essentially a technology-driven scan to make sure that inappropriate words and inappropriate pictures don't make it onto MiiVerse."
"The third level is going to be the community that will police and flag items."
"The fourth level is for a human review at Nintendo."

Stephen (Kotaku): "But what if, as in the example given by Nintendo when debuting the MiiVerse, I want to post a request for help for a game I'm stuck on? Do I have to wait a while for that to run?"

Reggie Fils-Aime: "Let's take that example. I need help with level so-and-so. The technical scan happens. There's no bad words. It happens." No queue? "Correct."
This, Fils-Aime said, is when a Nintendo rep would step in: "If the community is flagging it or if there's an issue where the consumer is continuously trying to send inappropriate content. Because this is account driven, if Stephen Totilo is continuously trying to send inappropriate content then we have the ability to message this."

Achievements
Reggie Fils-Aime: "We will have that," Fils-Aime said. "Once you start getting into game-specific [Achievements] that's developer driven." Microsoft may require every game to have Achievements, but, Fils-Aime said, "That is not our philosophy."

Friend Codes
Reggie Fils-Aime: "There are friend codes, but it's not the existing friend code system," Fils-Aime said. "What do I mean by that? Here's what I mean: you will be able to identify people as friends and have a certain level of interaction vs. a different level of interaction for the more general population. The method by which you identify someone as a friend is a lot simpler than what's happening today with Friend Codes."

Wii Digital Content
Reggie Fils-Aime: "Wii owners will be able to transfer their game saves and any purchased content from the Wii to the Wii U."

Data Storage
Reggie Fils-Aime: "The main message we've communicated is that it's got USB ports so you can keep adding storage to your heart's content."

Wii U/ 3DS Interoperability
Reggie Fils-Aime: "It was last year that we talked about a new Smash Bros. that will have some interoperability, some linkage between Wii U and Nintendo 3DS. Obviously [Smash Bros. lead designer] Mr. Sakurai, having just finished Kid Icarus, hasn't made a ton of progress on that game, but that's going to be the one where we talk about how the two systems could work together on one game."

Single Touch/ Multi-Touch Wii U GamePad
Reggie Fils-Aime: "When we went through the building of this and, given some of the functionality, we thought that single-touch was a more appropriate option, especially when you've got other button configurations. Again, we envision this as a controller that you're putting in your hands and you're doing a two-screen experience. The concept of putting it in your lap to do multi-touch for us just feels unwieldy."

Used Games
Reggie Fils-Aime: "We don't have a policy surrounding used games," Fils-Aime said. "We have not put in place any technology to go after the used game business."

Wii U Color Options At Launch
Reggie Fils-Aime: "We are showing white and black [Wii U's] here [at E3]. We haven't said anything about launch."

Thanks to Kotaku for publishing this excellent, insightful information on the Wii U, and its details!


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Comments: 3

This is great. A good amount of information has been shared. Lucky dogs at Kotaku. So here is my breakdown.

Battery Life: Yeah I hope they are concerned with this. This can make or break the usefulness of the control.

Off TV Play: That makes sense.

Wii U Pro Controller: It looks nice though I find the PS3 more comfortable.

MiiVerse Moderation: I am glad to hear that there are instant filters that allow text and images to pass as long as there is no issues/flags. I do not see a downside unless you are being foul etc.

Achievements: Thank goodness there is something in place. I agree that the developers shouldn't be forced to make them though. That is what lead to easy trophies on other platforms. We want people to play for the game not just an easy trophy.

Friend Codes: The only thing I got out this is that it will be easier than the current friend code system. That on it's own is great.

Wii U Digital Content: Already revealed but great to confirm.

Data Storage: Not satisfied with that answer. I feel we will be given minimal memory and that would not be a good thing. Especially people who are transferring Wii games immediately.

Single Touch: Doesn't bother me. I like how the DS/3DS plays so I do not see an issue.

Used Games: Umm I do not follow this question.

Color Options: I believe white will be initial release and black as a holiday color release.

View Postaquizero, on 11 June 2012 - 06:46 PM, said:

Used Games: Umm I do not follow this question.

There have been rumors that Microsoft and Sony are trying to take measures to kill the used game market with their new consoles.

View PostChris, on 11 June 2012 - 06:49 PM, said:

There have been rumors that Microsoft and Sony are trying to take measures to kill the used game market with their new consoles.

Oh now I remember. Yes I read that as well. Umm, I hope Nintendo doesn't pull that junk.