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North America Details
Publisher: XSEED Games
Release Date: August 14, 2012
Players: Single Player, Up to 6 players
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Nov 07 2012 01:55 PM
Last Story takes you on a typical adventure of a hero aspiring to be more. Jumping right into the game as you make your way through the underbelly of the island to barely escape with your head, you end up in the focal point of the story, Lazulis Island. Granted, the story is not one that will capture your soul. Yet we do have a nice charming ragtag team of characters headed by your main character Zeal. I have to say that the protagonist in this game is very amusing. Being voiced by the same actor as Avis from Xenoblade, this over reacting foe will crack you up. However, he is not the main threat, an overarching evil threatens your peaceful homeland and it is up to your mercenary team to show they are worthy of being knights.
While the story and character development may be lacking, this is all made up for in the games battle system. Just picture yourself backflipping over your foe as you spin to slash him in the back. After that you make a quick dash for cover while your enemy looks around wondering where you had run off to. Spotting your target you then dash forward gliding over some fallen debris and striking your prey right in the heart. Precision controls with epic animations give way to a realistic real time battle system. Implementing strategy into an action RPG, this system gives you a challenge in that it is not your typical button mashing game. If you do not plan your attacks, you are doomed to fail.
If one was to look at all the different aspects of the battle system before playing the game, it would seem overwhelming, however the nice simple tutorials that display when you learn a new skill are keenly implemented. They do not feel obtrusive nor are they long and drawn out. In fact I really appreciated that this game lets you get right to the story and game play without two hours of instruction. The main aspects that make this system amazing is that it feels realistic and everything flows well. The downside is that through nearly the entire game you only have control of the main character. It would have been nice to allow players to choose which character they wanted to use in battle and to switch through them.
Now this game is pretty linear but there are a few side quests throughout that allows you to get acclimated with your surroundings. One of the features is the ability to change the color of your parties clothing, or as a special fun side quest make a dye to turn your clothing invisible. I have to admit, I did spend a good portion of the later game running around in my underwear just for kicks.
Breaking genre convention with not only the games structure but its mechanics as well, Last Story has a brisk pace adding chapter breaks for a more cinematic feel. This assists in keeping the player engaged and interested in the story along with the characters. Though you can rush through the game and finish in about 16 hours, there is more than just getting to the end and taking down the final boss. As a climax you actually have a relaxing epilogue to play through with a few added quests and even some co-op boss battling for online play.
As far as graphics and music goes, both were well implemented giving this game a look and feel that is naturally fitting for the characters and story. Looking at the game as an entire package, what would seem to be bleak dark shades of grey, actually set an undertone for the setting. Chatter in the streets, birds chirping, people living their carefree lives really makes you wonder about how much we miss out on as we see people go about their everyday lives. Not only that, but the large scale design of the town is just perfectly done. Normally when buildings are so close together you donâ€™t get to go and explore the finer details, however, in this game you can. Areas you think that are unreachable you might find a way there by doing a quest.
There is a lot more I could say about this game, but really instead of reading about it you should be playing it. I really hope that this isnâ€™t the â€œLast Storyâ€ because I would love to see more with this style. Unlike how every Final Fantasy game changes the battle system, I would hope that perhaps we could start to have a system that carries through to more games. Granted, nothing is ever perfect and we always want to change so we can progress, but when something works the idea is to improve on it not scrap it completely. With that said, this game scores a solid 8 in my book.