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North America Details

Publisher: D3Publisher of America
Release Date: June 22, 2010
Genre: Puzzle
Players: Single Player, 2 Player Simultaneous
ESRB: Everyone 10+

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Game Review

Mar 09 2012 08:42 AM
If you read my review of the first game, you would have known that I hunted down my copy with eagerness and was overwhelmed by delight with the game. Normally I hate to do comparison reviews, but when you're dealing with a direct sequel that's rather hard to avoid. I can honestly say that Puzzle Quest 2 left me in utter disappointment.

Puzzle Quest 2 plays very similarly to the original; you travel around doing odd jobs for people while hunting down the root of a mysterious evil. One thing I noticed right off though is the lack of a catch title. Where as the first game was called "Challenge of the Warlords", you get nothing but the lone number to follow the title for the second game. Along those lines comes a rather dry story with no attachment or reason behind it.

Randomly you show up in a cursed town and willingly you just start taking requests to do tasks. There is no rhyme or reason behind it, it's mindless and you don't get the interactive choices as in the last game. Meaning, you just go from point A to point B doing quests as you feel with no character development.

Rather then building on what was already a great game, PQ2 changes a couple things and then takes out a load of other things that made the first game amazing. Big changes that a person can find right off would be the lack of matching coins or stars for added money and experience. Another huge difference is you can no longer capture enemies to learn their spells. There is no longer forging of weapons or armor, no more capturing towns, no more beasts of burden to ride and command. Personally, these things to me is what made the last game truly amazing.

So you might be reading this and asking yourself, what does this game offer? I can happily say they at least fixed the musical sound loop that would over run after a battle was completed. However, the music is still considerably dry and adds nothing to the game play. One thing they could have done would have been to add in more sound effects, yet that was something left out as well.

In the first game you had a whole world to explore and never went into the towns. There was no up close exploration, and that is the big difference between the two games. Here in the sequel, your entire game experience is in one town exploring the dungeons below. Everything is up close and you travel from room to room. This is where the game could have had added sound to increase the gamers senses.

In my last review, I had covered the classes from the previous game. I won't be doing that here because I only played through once and as an assassin. I will say however, that the class I choose gets extremely over powered quite early in the game. Just like the game before, once you have reached level 50 you are maxed out. While playing, I found that I never needed any healing spells or items because I could always give a quick beat down to any opponent. This made the game rather dull and uninteresting.

On the plus side of things, the game had a more extensive enemy line up. Each monster being wonderfully designed with fine details making them gruesome and fearful to look at. Yet these digitally rendered foes could not distract me from all that was lacking. Most of the backgrounds where flat and the games liner delivery left nothing to be explored.

I didn't really cover the game play here, because it doesn't differ from that of the first game, but for those who may not have played the first one I'll give a little over view. Basically when you are exploring you'll find enemies all around. If your path happens to pass one, you are given the choice to battle or flee. If you choose to flee then you can't pass, so inevitably you must fight your way through.

Battles are done by matching gems of the same color. You match the skulls to attack your enemies life points. First out of points loses. Matching the colored gems will fill your mana reserves allowing you to cast spells. Now one gem here that wasn't in the last game, are the action gems. Those are the blue fist ones. Matching those gives you action points that won't erase during a mana drain. For those that don't know, a mana drain is when there are no moves left and the board has to refresh depleting all the mana you previously collected from matching the colored gems.

Going back to the action points, in this game when you equip a weapon or item, it can be used in the battle. Each one will have different attributes and cost you action points to use. You can earn weapons from battles, quests, looting or buying. One thing I discovered is when you go into a shop and then leave, if you go back in sometimes you'll find different items.

Lets wrap this up now. Is this game worth it? Well if you were a huge fan of the first game you will find it rather disappointing. It just doesn't give the same feel or excitement the last game gave. That's not to say the game wasn't fun though. It's a good time killer when you have nothing better to do. When you compare the 2 games, this game is below average, a 6/10 at best. On it's own though, for those who would have nothing to compare it to, then it's an 8/10. I would recommend the first game over the second.

Just to mention as a final few words. Once again, there is no wifi for the DS version, nor is there download play. If you wish to battle friends, both gamers have to have a copy of the game. I would have thought these issues would have been fixed from the last addition, so this only added to my disappointment.

How Shulk Rates This Game...




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