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North America Details

Publisher: Capcom
Release Date: February 7, 2012
Genre: Action, Adventure, Survival Horror
Players: Single Player, 2 Player Simultaneous
ESRB: Mature

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Game Review


neoprime33
Apr 03 2012 01:33 PM
Resident Evil: Revelations (RE: R) for the Nintendo 3DS was released on February 2nd, 2012 in the United States.  Published by Capcom, it is heralded as a return to Resident Evil’s roots; survival horror. Is it?

From Nintendo Nerds own description of the game, Resident Evil Revelations was “Built from the ground up to take advantage of the Nintendo 3DS features”.  It “delivers an exceptional survival horror experience with outstanding visuals that bring the fear to life.”  In the Resident Evil (RE) timeline, this game falls between RE4 and RE5.  For more details about the game’s description, see Nintendo Nerds’ RE: R game page.

Now, let’s get down to business.

Graphics:
In my opinion, the graphics for Resident Evil Revelations are on par with RE4 for the Wii.  In other words, they are outstanding for a hand held system.  I would give a perfect score for graphics; however, knowing that this is a first generation game for the 3DS, I will say they are near perfect with room to grow.

As with most 3DS games, if not all, you can choose whether or not to play the game in 2D or 3D.  I chose to play it in 3D.  Playing the game in 3D and wearing headphones (which I highly recommend) gives an outstanding level of immersion in the game that I feel can’t be matched, yet.  Also, Aiming Perspectives can be changed from 3rd to 1st person, depending on your preferences.

Sound:
As I mentioned above, headphones are highly recommended when playing this game.  This will allow you to hear every sound throughout the ship (the main location in the game), from creatures in other rooms, creatures jumping out behind you or creatures munching on some poor soul’s carcass.  With every sound, I felt as if I was right there, in the game, hearing all the disturbing sounds surrounding me.

Story:
At first, the story was a little confusing, jumping from one group of characters to another or to a flash back; however, once I got the flow of the story, it came together nicely. Although I haven’t finished the game yet (soon, very soon), the story kept me on the edge of my seat and only got better as I got further in the game, especially with all the – whoops, don’t want to give to much away.

Challenge:
RE: R is a challenging game. I played the game on normal and it got difficult at times with bullet and health shortages; especially during a scene where I was attacked by multiple wolves (HINT: make sure you save those diversion mines). However, I think that was Capcom’s intent when designing the game – instead of making it a run-and-gun type game, you have to play smart.  Running out of bullets and/or health does get frustrating at times (i.e. the wolf scene I was talking about earlier, I had to do several times to get through), especially when you can’t back track to find more items to help you.

Control:
Capcom designed the game to be played with or without the Circle Pad Pro (CPP); I played it without and enjoyed every minute of it (if I do play it with the CPP, I will follow-up my review with comment to let all know what I think).  I have been told that playing WITH the CPP enhances the game.  Under the game’s options, you can set Aiming Controls – Default = R to aim and is non-inverted or you can choose to change to Invert Y-Axis, Invert X-Axis, Invert Both or Gyro Sensor.  I tried the Gyro Sensor and it was fun at first, but, when the action heated up, I preferred traditional settings (i.e. Default). Along with changing the Aiming Controls, you can change the Aiming Speed and Camera Controls; I left them at their defaults.

Fun:
Other than the bullet and health shortages and frustrations I talked about earlier, the game has been fun to pick up and play straight through or in chunks. Not only is the one-player story fun to play, but, it is also exciting to receiving extra weapon parts via StreetPass, when I get them. I don’t live close to a lot of people who play these types of game and at my age (36), it is becoming harder and harder to game with people I know.  Maybe that is why it is much more exciting for me to receive a StreetPass item.

Conclusion:
Overall, I feel Capcom’s first RE 3DS game, Mercenaries, was an excellent way to practice and prepare themselves in creating this near perfect game. With all the positive press and user feedback they have been getting on this game, another RE game seems likely in the future for the 3DS. Until then, I would suggest picking up this game as soon as possible and letting me know what you think of it. Who knows, maybe I will StreetPass you sometime and get an item or two.

How neoprime33 Rates This Game...

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3 Comments

Sweet! My first review! How did I do? :)
Great Job!
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