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North America Details

Publisher: Nintendo
Release Date: October 1988
Genre: Action, Platform
Players: Single Player
ESRB: Everyone


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Game Review


Classicgamer
Sep 04 2011 10:39 PM
In 1988, Nintendo made a sequel for the main character of the system. However, they chose not to go the route of having the Japan sequel, instead basing the sequel of a Japan game called Doki Doki Panic. The story of the game is that Mario was having a dream, he awoke to find exactly what he saw in the dream.

In this game there are seven worlds. The first six have three stages, and the seventh has two stages. You start being able to take two hits. Falling into a hole will kill you even if you are big.

This game uses four of the Mario characters. Mario, Luigi, Toad, and Princess. Each one has their own strength. Luigi can jump the highest. Princess can jump the longest, Toad can pick up veggies or the much needed coins fastest. Mario is just your average player. He is neither the best nor the worst at jumping or picking up objects. Stages may have a quirk that one of the characters can take advantage of. For example, if you use Princess in world 5-1, you can float over long pits easier than timing your jump just right.

You can pick up some enemies and veggies to throw against other enemies as your attack. You can also pick up a potion to enable you go into subspace. If you drop your potion in the right area you can get a mushroom which allows you to take an extra hit. Any grass you pull up will be changed to coins for the first two times you enter subspace in a stage. Coins are used at the end of the stage in a slot machine type bonus game for extra lives.

The guarding of almost every stage is Birdo. This enemy will spit out eggs or fire. If he spits out eggs, pick up an egg as he shoots it to you and throw it at him. Three hits and he's done for. In later levels, there will be blocks to hit him with as he shoots nothing but fire. The last stage in every world will have a boss. Each boss is defeated in a similar fashion. Some of these bosses take up to six hits. The final boss of the game is Wart. Wart is a frog-like enemy who attacks dreams.

Some of the public turn away from this game because of the differences between this game and other games in the series. This in my opinion is a mistake. This game is quite fun. The replay value is greater because you have twenty stages in all and four different characters to choose from. This makes the replay value better because you can mix and match. Once you beat the game, try a different character. There are 160,000 combinations one can use, and that's assuming you do not warp.

The graphics are good for an NES game. You have different types of stages. You have different music for being in a cave like area. You have special music when in a boss area. There is no time limit, so you can spend as much time as needed and not rush. The controls are excellent, some parts have tricky jumps though. The story is original, and even more true for a Mario game. The challenge in the game is pretty good because of the replay value. If you haven't played this game, I'd highly recommend it.

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5 Comments

Do you want me to edit this, instead of just me giving you suggestions?
You can give me suggestions on what to add and what to take away.
I'd try to explain some things more, such as who Wart is, mention that Mario is well-rounded, give an example of a stage quirk, maybe a line or two about the graphics and sound, and a bit concerning the difficulty.

View PostClassicgamer, on 04 September 2011 - 06:00 PM, said:

The guarding of almost every stage is Ostro.

I'm pretty sure you meant to say Birdo.

Ostro looks like this:

Posted Image
Go to 2:33 here

that's why I called him Ostro