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North America Details

Publisher: Nintendo
Release Date: November 12, 2007
Genre: Platform
Players: Single Player, 2 Player Simultaneous
ESRB: Everyone


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Game Review


t3HFinalFaze
Aug 27 2008 06:01 AM
The supposed sequel to Super Mario 64, this game, Super Mario Galaxy, carries the legacy above and beyond to the next level. Bringing back some classic concepts and introducing a couple new ones, this truly is a fun game.

Super Mario Galaxy begins with… Do I even have to tell you? Yep, once again Mario’s lovely Princess Peach is once again kidnapped by Bowser. This time around, it’s during the Star Festival where, every year, small stars called “Star Bits” fall from the sky and are collected by the Toads of Mushroom Kingdom. Princess Peach sends Mario a letter, telling him to hurry over to her castle, as she has something for him. You take control of Mario for the first time here, and learn the basic controls. Once you reach the castle, the sky darkens, and a brigade of Bowser’s flying pirate ships attacks the Mushroom Kingdom. Bowser literally cuts the castle out of the ground and hauls it away, hinting at a new grand scheme to rule the world. Unknown to him, Mario has somehow boarded to rapidly escaping castle, and has plans to quickly rescue Peach and bail out of there. His plans are interrupted, however, by a Kammy Koopa that blasts him with a bullet of energy, throwing him off the castle completely and into space. I’ll leave the rest for you to find out. Being SM64s successor, the game has a few similar concepts. Once you reach Rosalina’s observatory, you’ll need to walk into domes scattered throughout to begin your adventure. Inside each dome, you have access to 4-5 galaxies, but not all of them are opened for you at once. You will need to beat a few levels in each galaxy and earn Power Stars that will allow you to travel to further galaxies. There are full-level galaxies, and a few bonus galaxies. Bonus galaxies are beaten by collecting only one Power Star, and usually only test your abilities on rolling on a ball, surfing on a Manta Ray, and many more.

The final galaxy unlocked in a dome is a Boss Battle where you’ll take on Bowser’s horde. Once you beat this galaxy, you will earn a Grand Star. Grand Stars are important because, like galaxies, all domes aren’t automatically unlocked for you. Once you earn a Grand Star, another dome will be opened with access to a whole new array of galaxies and the process continues. Also, while you’re in the level, make sure to collect the most Star Bits you can. At a few points in the story, hungry Lumas (newborn stars) will appear. Feed them the desired amount and they’ll transform into planets, items that will help you get to the next area, and even whole other galaxies. Also a new introduction to the game are Prankster Comets. Basically, when these orbit around a galaxy, they will have an effect on it. For example, a Daredevil Comet will force you to complete a level in the galaxy with only one health bar. A Cosmic Comet will pit you up in a race against another Mario to a certain point, similar to the races against Piantismo III in Super Mario Sunshine. Fast Foe Comets will speed up the enemies in the level, and trust me; it’s not as easy as it sounds! There are also a few new Power-Ups in the game as well. Among them are Bee Mario, Ice Mario, Spring Mario, and a few others.

Wow, incredible. So far, I haven’t seen anything even closely compare to the job done here. Every galaxy in this game is completely different from the others. There are no two that are even slightly similar in concept. Every one of them has incredible world modeling and texture detail. The thing that impressed me most was world modeling. Every galaxy is really big and has most sections spread out all over the place. The fact that every planet, platform, piece of debris, etc. in this game maintains so much detail, even in the size of each world, is quite impressive, specifically for the Wii. And the thing that I love most is that graphical detail was implemented into every single part of the game. I was looking at the Start Screen a few days back. Basically, here you have to press A and B at the same time. So I pressed A, and the Galaxy logo began to glow a slight blue. I then pressed B alone and the logo glowed white. Once you press them at the same time, the game starts with the logo flashing white with a blue outer glow. Characters are beautifully modeled with lots of detail and light sourcing. Definitely a jump over the last Mario platformer. Honestly, these are the best graphics on Wii, hands down. You won’t find anything much better as of now.

Being an avid musician myself, I tend to pay very close attention to the music in a video game. I sometimes just let the character sit there and listen to the tune for a while. Let me tell you, Galaxy’s music is absolutely wonderful. Most of it is orchestrated, and each tune is wonderfully matched with its level. The combination is almost magical. I went from an adventurous ride in the wind, to joyride surf atop a manta ray, and the music makes all the events seem all the more fun. Like Paper Mario: Thousand Year Door, wonderful job here.

I believe this is one of Super Mario Galaxy’s strongest qualities that make it a top notch game. It has very unique uses for the Remote. For example, at one point, you’ll be walking atop a glass ball in which the Star is located. You’ll have to point the Remote straight up to the roof as a stationary position, and to move, simply tilt the Remote in that direction. In another situation, you’ll be mounting a Manta Ray. Hold the Remote as if you’re holding a doorknob, press A to accelerate, and steer by turning in the corresponding direction. One of the things I really liked in this section is that both the Nunchuk and Remote are always being used. Neither is ever used more than the other (except for a few instances) and it creates a good balance between them. Only a few times will you put one down to use the other. But otherwise, you’ll be using them simultaneously to get through the galaxies.

Galaxy won’t be that hard to any player familiar to the gameplay style. There are 60 stars you must collect to beat the game, but 120 to collect to complete the game. I completed both tasks in about 3 weeks and, I’ll just say, a nice surprise awaits you at the end. The game isn’t hard, but it will take a bit of skill to complete, and a whole lot of patience!

Super Mario Galaxy provides will provide you with lots of fun for quite a while. It’s a really interesting game with lots of cool features and levels that will keep you hooked. I would really recommend this game to absolutely anyone.

Final Comments:
With all the great things said above, why wouldn’t you get it? Galaxy is out of this world, and you’ll truly enjoy yourself while traveling the skies with this one. A must-play title once again comes out of Nintendo’s hands.

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